Custom lobbies
Fair Radiant & Dire stacks
Host collects up to ten players with MMR (1–50,000) and three lane priorities each (e.g. offlane › hard support › carry). When the lobby is full, teams split by lowest MMR gap first, then best fit to those priority lists across all five roles.
1
Host opens a room
You get a shareable link and a host key saved in your browser until the lobby ends (one hour). The roster updates live for everyone in the room.
2
Ten players join
Each enters in-game name (optional), MMR, and three distinct role picks. After balance, everyone gets one site-decided final position.
3
Balance teams
The engine picks splits with the smallest MMR gap, then the lowest "lane priority" cost so cores and supports balance fairly.